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Complete feature reference

Basic shapes expose dimensions and segment detail. Custom profiles support bounded Bezier extrude and lathe generation. Depending on the object, mirror, inset, bevel, subdivision, symmetry, and sculpt-history controls are available.

Choose a finish, adjust color and physical surface response, or load an image texture from your device. Texture files are local to the scene and are not uploaded to a server.

Choose Smooth human for connected anatomy and pose controls, or Classic stylized for 24 editable parts. Set name, body style, starting pose, proportions, hair, and colors.

Linked instances share geometry and appearance while keeping independent transforms. Use Linked copy to add an instance. Use Detach when it should stop receiving shared edits.

Open Animate with an object or group selected. Set timeline length from 1–30 seconds, move the playhead, and use Keyframe to capture position, rotation, and scale. Play, pause, scrub, enable Loop, choose Linear/Ease in/Ease out/Ease in-out, or delete the current keyframe.

Add variables with a name and value. Add interactions with a trigger, action, and target.

Triggers: Click, Hover, Timeline start, Timeline end.

Actions: Play animation, Set visibility, Move object, and supported variable updates.

Interactions run locally and persist in editable files; they do not make GLB exports interactive.

Import a self-contained GLB through the import control or by dropping it into the viewport. Authored textures, physical materials, alpha behavior, and supported extensions are retained as faithfully as the browser renderer allows.

  • Editable scene: preserves supported Idam3D project data.
  • 3D model: exports visible geometry and supported materials as static GLB.
  • Preview image: captures the current camera view as PNG.

Use a current desktop browser with WebGL and hardware acceleration. Rendering quality depends on GPU memory. There is currently no cloud collaboration, account system, server-side storage, physics, or animated GLB export.