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Changelog

  • Authored textures, physical settings, alpha behavior, and supported extensions are retained more faithfully.
  • Undo, redo, save, and reload retain imported models and safe reflections.

Transform, camera, snapping, and precision controls now reflow across desktop and narrow canvas widths.

Click, hover, and timeline events can trigger visibility, movement, variable, and playback actions in local scenes.

  • Adjust scene timeline length and enable loop playback.
  • Choose Linear, Ease in, Ease out, or Ease in/out for keyframe motion.
  • Animation state persists in editable local projects.
  • Component Library, Scene Settings, and Layers now load in focused editor chunks while preserving scene behavior.
  • Linked component workflows retain placement, selection, persistence, and shared appearance/geometry.
  • Character Builder supports classic and smooth-human creation, proportions, appearance, poses, persistence, and export.
  • Added bounded sculpt settings, subdivision, symmetry, and persisted sculpt history for custom forms.

Materials, custom geometry, and reusable components

Section titled “Materials, custom geometry, and reusable components”
  • Added persisted material layers, emissive response, and local image textures.
  • Added bounded Bezier extrude and lathe forms with mirror, inset, bevel, and export support.
  • Added linked single-object and multi-part components with a browser-local Component Library.
  • Added expanded editable template collections across Spaces, Creative, and Motion.
  • Added multiple browser-local projects, autosave, five-version recovery history, and stale-tab protection.
  • Added profile-based extrusions, dimension-preserving bevels, transform keyframes, scrubbing, playback, timeline duration, loop playback, and easing.
  • Added scene export to editable Idam3D files, static GLB models, and PNG preview images.
  • Added the responsive three-panel workspace, object creation, selection, transforms, duplication, deletion, undo, redo, visibility, locking, grouping, and snapping.
  • Added camera presets, precision layout, scene styling, lighting, background, grid, and shadows.
  • Added self-contained GLB import with local persistence and supported material handling.
  • Added editable showcase scenes, reusable object libraries, linked components, character building, and portable exports.

Idam3D remains local-first: no account, cloud saves, analytics, or public gallery are required. Editor animation and interactions persist in editable scene files; GLB export remains static.