Changelog
September 9, 2026
Section titled “September 9, 2026”Imported GLB fidelity
Section titled “Imported GLB fidelity”- Authored textures, physical settings, alpha behavior, and supported extensions are retained more faithfully.
- Undo, redo, save, and reload retain imported models and safe reflections.
Responsive viewport controls
Section titled “Responsive viewport controls”Transform, camera, snapping, and precision controls now reflow across desktop and narrow canvas widths.
Interactive scenes
Section titled “Interactive scenes”Click, hover, and timeline events can trigger visibility, movement, variable, and playback actions in local scenes.
September 8, 2026
Section titled “September 8, 2026”More control over motion
Section titled “More control over motion”- Adjust scene timeline length and enable loop playback.
- Choose Linear, Ease in, Ease out, or Ease in/out for keyframe motion.
- Animation state persists in editable local projects.
September 7, 2026
Section titled “September 7, 2026”Component Library and editor performance
Section titled “Component Library and editor performance”- Component Library, Scene Settings, and Layers now load in focused editor chunks while preserving scene behavior.
- Linked component workflows retain placement, selection, persistence, and shared appearance/geometry.
September 6, 2026
Section titled “September 6, 2026”Characters and organic modeling
Section titled “Characters and organic modeling”- Character Builder supports classic and smooth-human creation, proportions, appearance, poses, persistence, and export.
- Added bounded sculpt settings, subdivision, symmetry, and persisted sculpt history for custom forms.
Materials, custom geometry, and reusable components
Section titled “Materials, custom geometry, and reusable components”- Added persisted material layers, emissive response, and local image textures.
- Added bounded Bezier extrude and lathe forms with mirror, inset, bevel, and export support.
- Added linked single-object and multi-part components with a browser-local Component Library.
September 5, 2026
Section titled “September 5, 2026”Templates and local-first projects
Section titled “Templates and local-first projects”- Added expanded editable template collections across Spaces, Creative, and Motion.
- Added multiple browser-local projects, autosave, five-version recovery history, and stale-tab protection.
Modeling and animation foundations
Section titled “Modeling and animation foundations”- Added profile-based extrusions, dimension-preserving bevels, transform keyframes, scrubbing, playback, timeline duration, loop playback, and easing.
- Added scene export to editable Idam3D files, static GLB models, and PNG preview images.
Earlier public-beta releases
Section titled “Earlier public-beta releases”Core editor
Section titled “Core editor”- Added the responsive three-panel workspace, object creation, selection, transforms, duplication, deletion, undo, redo, visibility, locking, grouping, and snapping.
- Added camera presets, precision layout, scene styling, lighting, background, grid, and shadows.
Import, export, and reusable content
Section titled “Import, export, and reusable content”- Added self-contained GLB import with local persistence and supported material handling.
- Added editable showcase scenes, reusable object libraries, linked components, character building, and portable exports.
Product boundaries
Section titled “Product boundaries”Idam3D remains local-first: no account, cloud saves, analytics, or public gallery are required. Editor animation and interactions persist in editable scene files; GLB export remains static.