Getting started
Idam3D is a browser-based, local-first 3D editor. You can start without an account, and your projects remain in your browser unless you export them.
Your first scene
Section titled “Your first scene”- Choose a starting point. Open a showcase template to learn by exploring, or choose an empty scene.
- Select and shape. Click an object in the viewport or Layers panel. Use Move, Rotate, and Scale, then add primitives, imported GLBs, materials, or textures.
- Save something portable. Continue with local autosave, download an editable backup, or export a PNG or static GLB.
The core workflow
Section titled “The core workflow”| Stage | What to do |
|---|---|
| Build | Start with templates, primitives, characters, imported GLBs, or reusable library objects. |
| Organize | Rename, group, hide, lock, reorder, and search layers. |
| Style | Apply materials and local image textures; tune lighting, camera, background, grid, and shadows. |
| Animate | Keyframe position, rotation, and scale with timing, looping, easing, and local interactions. |
Save and export
Section titled “Save and export”Idam3D autosaves projects in your browser and keeps recent recovery versions. An editable backup is the safest way to preserve supported editor data or move a project between browsers.
Troubleshooting
Section titled “Troubleshooting”The 3D view is unavailable
Section titled “The 3D view is unavailable”Use a current desktop browser with WebGL enabled. Close other graphics-heavy tabs, reload, and try hardware acceleration.
An imported file does not load
Section titled “An imported file does not load”Use a self-contained GLB with supported compression and embedded resources. Unsupported compression or external-resource references are rejected safely.
Local-first privacy
Section titled “Local-first privacy”Idam3D currently has no accounts, cloud saves, analytics, or public gallery. Projects, recovery versions, and imported models stay in your browser unless you export them.